Talk:Voting/@comment-68.81.50.23-20150405220020/@comment-68.81.50.23-20150405223627

Well I was mostly thinking in terms of playing solo or in very small groups. Even if there's no intended purpose for things, giving players flexible mechanics without a clearly defined purpose (i.e. a monster simply following and protecting them for 20 seconds) will evolve into more fun and complex game strategies that are created entirely by the players, rather than the system.